梦幻固伤计算器在线计算
在梦幻西游这款游戏中,很多游戏角色是存在固定伤害的,这种伤害肯定是越高越好,但是对于一些萌新却不知道怎么计算固伤的数值,下面就为你们提供最新的在线固伤计算工具。
梦幻固伤计算器在线计算
《梦幻西游》新版地府固伤计算器 | 苹果cms网
var zhxg1=0;
var zhxg2=0;
var zhenfa=0;
var yexing=0;
function check(obj){
if (isNaN(obj.value))
{
alert(“请输入数字!”);
obj.value=””;
}
}
function selectzhenfa(){
var index1=document.getElementById(“zf”).selectedIndex;
if(index1 ==0)
{
zhenfa = 0;
}
else if(index1 == 1)
{
zhenfa = 20;
}
else if(index1 == 2)
{
zhenfa = 15;
}
}
function selectjingmai(){
yexing=0;
var index1=document.getElementById(“jingmai”).selectedIndex;
if(index1==1)
{
yexing=0;
document.getElementById(“wqsh”).disabled=false;
//yanluo
}
else if(index1==2)
{
yexing=50;
//document.getElementById(“wqsh”).disabled=true;
//yexing
}
else
{
yexing=0;
//document.getElementById(“wqsh”).disabled=true;
//weidian
}
document.getElementById(“wqsh”).value = “”;
}
function selectzh(){
zhxg1=0;
zhxg2=0;
document.getElementById(“zh1”).options[0].selected = true;
document.getElementById(“zh2”).options[0].selected = true;
var index1=document.getElementById(“zh”).selectedIndex;
if(index1 == 0)
{
document.getElementById(“zh1″).style.visibility=”hidden”;
document.getElementById(“zh2″).style.visibility=”hidden”;
}
else if(index1 == 1)
{
document.getElementById(“zh1″).style.visibility=”visible”;
document.getElementById(“zh2″).style.visibility=”hidden”;
}
else if(index1 == 2)
{
document.getElementById(“zh1″).style.visibility=”visible”;
document.getElementById(“zh2″).style.visibility=”visible”;
}
}
function selectzh1(){
var index1=document.getElementById(“zh1”).selectedIndex;
if(index1 ==0)
{
zhxg1 = 0;
}
else if(index1 == 1)
{
zhxg1 = 12;
}
else if(index1 == 2)
{
zhxg1 = 16;
}
else if(index1 == 3)
{
zhxg1 = 25;
}
}
function selectzh2(){
var index1=document.getElementById(“zh2”).selectedIndex;
if(index1 ==0)
{
zhxg2 = 0;
}
else if(index1 == 1)
{
zhxg2 = 12;
}
else if(index1 == 2)
{
zhxg2 = 16;
}
else if(index1 == 3)
{
zhxg2 = 25;
}
}
function cz(){
zhxg1=0;
zhxg2=0;
zhenfa=0;
yexing=0;
document.getElementById(“zh1″).style.visibility=”hidden”;
document.getElementById(“zh2″).style.visibility=”hidden”;
document.getElementById(“wqsh”).disabled= true;
document.getElementById(“jineng”).value =”” ;
document.getElementById(“minjie”).value =””;
document.getElementById(“dengji”).value =””;
document.getElementById(“lingshi”).value =””;
document.getElementById(“shenmuf”).value =””;
document.getElementById(“wqsh”).value =””;
document.getElementById(“faxiu”).value =””;
document.getElementById(“fakang”).value =””;
document.getElementById(“fushi”).value =””;
document.getElementById(“zsh”).value =””;
document.getElementById(“zshws”).value =””;
document.getElementById(“jingmai”).options[0].selected = true;
document.getElementById(“zh”).options[0].selected = true;
document.getElementById(“zh1”).options[0].selected = true;
document.getElementById(“zh2”).options[0].selected = true;
document.getElementById(“zf”).options[0].selected = true;
}
function jssh(){
var jn ;
var mj ;
var dj ;
var ls ;
var smf;
var ws ;
var gs ;
var fx ;
var fk ;
var fs ;
var zsh;
if(document.getElementById(“jineng”).value ==””) jn=0;
else jn =parseInt(document.getElementById(“jineng”).value);
gs=parseInt(jn/25)+1;
if(gs>7) gs=7;
if(document.getElementById(“minjie”).value ==””) mj=0;
else mj =parseInt(document.getElementById(“minjie”).value);
if (document.getElementById(“dengji”).value ==””) dj=0;
else dj =parseInt(document.getElementById(“dengji”).value);
if (document.getElementById(“lingshi”).value ==””) ls=0;
else ls =parseInt(document.getElementById(“lingshi”).value);
if (document.getElementById(“shenmuf”).value ==””) smf=0;
else smf=parseInt(document.getElementById(“shenmuf”).value);
if (document.getElementById(“wqsh”).value ==””) ws=0;
else ws =parseInt(document.getElementById(“wqsh”).value);
var index1=document.getElementById(“jingmai”).selectedIndex;
if (index1 !=1) ws=0;
//else ws =0;
if (document.getElementById(“faxiu”).value ==””) fx=0;
else fx =parseInt(document.getElementById(“faxiu”).value);
if (document.getElementById(“fakang”).value ==””) fk=0;
else fk =parseInt(document.getElementById(“fakang”).value);
if (document.getElementById(“fushi”).value ==””) fs=0;
else fs =parseInt(document.getElementById(“fushi”).value);
var zsh;
var zshws;
var xs;
xs=50
zsh= parseInt((parseInt((parseInt(jn*15/10+30)+parseInt((mj*35)/100)+parseInt(dj*zhxg1/100)+parseInt(dj*zhxg2/100)+parseInt(ls*xs/100)+parseInt(ws*15/100))*(1+zhenfa/100))+fs)*(1+(fx-fk)*2/100))+(fx-fk)*5+parseInt(smf);
document.getElementById(“zsh”).value=zsh;
document.getElementById(“zsh2”).value=Math.round(zsh+(document.getElementById(“wqsh”).value/2));
zshws= parseInt((parseInt((parseInt(parseInt(jn*15/10+30)*13/10)+parseInt((mj*35)/100)+parseInt(dj*zhxg1/100)+parseInt(dj*zhxg2/100)+parseInt(ls*xs/100)+parseInt(ws*15/100))*(1+zhenfa/100))+fs)*(1+(fx-fk)*2/100))+(fx-fk)*5+parseInt(yexing)+parseInt(smf);
document.getElementById(“zshws”).value =zshws;
document.getElementById(“zshws2”).value =Math.round(zshws+(document.getElementById(“wqsh”).value/2));
}
阎罗令技能: | |
人物等级: | |
敏捷: | |
自身法修等级: | |
对方法抗等级: | |
固伤灵饰加成: | |
固伤符石加成: | |
神木符: | |
经脉选择: | 未点 阎罗 夜行 |
武器伤害(含灵饰+头): | |
索命无常加成: | 0件 1件 2件 请选择 2孔 3孔 4孔 请选择 2孔 3孔 4孔 |
阵法选择: | 请选择 雷阵 天阵 |
————– | |
非首选伤害(白天): | |
首选伤害(白天): | |
非首选伤害(晚上): | |
首选伤害(晚上): |
set
限制解除
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梦幻固伤提升方法
1、属性
2、技能
3、乾元丹
4、法术修炼
5、装备
6、灵饰
7、符石
8、太阳石
9、法宝
10、坐骑
11、强化符
12、阵法
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