梦幻固伤计算器在线计算

作者 : 模板吧小编 本文共5757个字,预计阅读时间需要15分钟 共1.15K人阅读

在梦幻西游这款游戏中,很多游戏角色是存在固定伤害的,这种伤害肯定是越高越好,但是对于一些萌新却不知道怎么计算固伤的数值,下面就为你们提供最新的在线固伤计算工具。

梦幻固伤计算器在线计算

<br /> 《梦幻西游》新版地府固伤计算器 | 苹果cms网<br />

var zhxg1=0;
var zhxg2=0;
var zhenfa=0;
var yexing=0;
function check(obj){
if (isNaN(obj.value))
{
alert(“请输入数字!”);
obj.value=””;
}
}
function selectzhenfa(){
var index1=document.getElementById(“zf”).selectedIndex;
if(index1 ==0)
{
zhenfa = 0;
}
else if(index1 == 1)
{
zhenfa = 20;
}
else if(index1 == 2)
{
zhenfa = 15;
}
}
function selectjingmai(){
yexing=0;
var index1=document.getElementById(“jingmai”).selectedIndex;
if(index1==1)
{
yexing=0;
document.getElementById(“wqsh”).disabled=false;
//yanluo
}
else if(index1==2)
{
yexing=50;
//document.getElementById(“wqsh”).disabled=true;
//yexing
}
else
{
yexing=0;
//document.getElementById(“wqsh”).disabled=true;
//weidian
}
document.getElementById(“wqsh”).value = “”;
}
function selectzh(){
zhxg1=0;
zhxg2=0;
document.getElementById(“zh1”).options[0].selected = true;
document.getElementById(“zh2”).options[0].selected = true;
var index1=document.getElementById(“zh”).selectedIndex;
if(index1 == 0)
{
document.getElementById(“zh1″).style.visibility=”hidden”;
document.getElementById(“zh2″).style.visibility=”hidden”;
}
else if(index1 == 1)
{
document.getElementById(“zh1″).style.visibility=”visible”;
document.getElementById(“zh2″).style.visibility=”hidden”;
}
else if(index1 == 2)
{
document.getElementById(“zh1″).style.visibility=”visible”;
document.getElementById(“zh2″).style.visibility=”visible”;
}
}
function selectzh1(){
var index1=document.getElementById(“zh1”).selectedIndex;
if(index1 ==0)
{
zhxg1 = 0;
}
else if(index1 == 1)
{
zhxg1 = 12;
}
else if(index1 == 2)
{
zhxg1 = 16;
}
else if(index1 == 3)
{
zhxg1 = 25;
}
}
function selectzh2(){
var index1=document.getElementById(“zh2”).selectedIndex;
if(index1 ==0)
{
zhxg2 = 0;
}
else if(index1 == 1)
{
zhxg2 = 12;
}
else if(index1 == 2)
{
zhxg2 = 16;
}
else if(index1 == 3)
{
zhxg2 = 25;
}
}
function cz(){
zhxg1=0;
zhxg2=0;
zhenfa=0;
yexing=0;
document.getElementById(“zh1″).style.visibility=”hidden”;
document.getElementById(“zh2″).style.visibility=”hidden”;
document.getElementById(“wqsh”).disabled= true;
document.getElementById(“jineng”).value =”” ;
document.getElementById(“minjie”).value =””;
document.getElementById(“dengji”).value =””;
document.getElementById(“lingshi”).value =””;
document.getElementById(“shenmuf”).value =””;
document.getElementById(“wqsh”).value =””;
document.getElementById(“faxiu”).value =””;
document.getElementById(“fakang”).value =””;
document.getElementById(“fushi”).value =””;
document.getElementById(“zsh”).value =””;
document.getElementById(“zshws”).value =””;
document.getElementById(“jingmai”).options[0].selected = true;
document.getElementById(“zh”).options[0].selected = true;
document.getElementById(“zh1”).options[0].selected = true;
document.getElementById(“zh2”).options[0].selected = true;
document.getElementById(“zf”).options[0].selected = true;
}
function jssh(){
var jn ;
var mj ;
var dj ;
var ls ;
var smf;
var ws ;
var gs ;
var fx ;
var fk ;
var fs ;
var zsh;
if(document.getElementById(“jineng”).value ==””) jn=0;
else jn =parseInt(document.getElementById(“jineng”).value);
gs=parseInt(jn/25)+1;
if(gs>7) gs=7;
if(document.getElementById(“minjie”).value ==””) mj=0;
else mj =parseInt(document.getElementById(“minjie”).value);
if (document.getElementById(“dengji”).value ==””) dj=0;
else dj =parseInt(document.getElementById(“dengji”).value);
if (document.getElementById(“lingshi”).value ==””) ls=0;
else ls =parseInt(document.getElementById(“lingshi”).value);
if (document.getElementById(“shenmuf”).value ==””) smf=0;
else smf=parseInt(document.getElementById(“shenmuf”).value);
if (document.getElementById(“wqsh”).value ==””) ws=0;
else ws =parseInt(document.getElementById(“wqsh”).value);
var index1=document.getElementById(“jingmai”).selectedIndex;
if (index1 !=1) ws=0;
//else ws =0;
if (document.getElementById(“faxiu”).value ==””) fx=0;
else fx =parseInt(document.getElementById(“faxiu”).value);
if (document.getElementById(“fakang”).value ==””) fk=0;
else fk =parseInt(document.getElementById(“fakang”).value);
if (document.getElementById(“fushi”).value ==””) fs=0;
else fs =parseInt(document.getElementById(“fushi”).value);
var zsh;
var zshws;
var xs;
xs=50
zsh= parseInt((parseInt((parseInt(jn*15/10+30)+parseInt((mj*35)/100)+parseInt(dj*zhxg1/100)+parseInt(dj*zhxg2/100)+parseInt(ls*xs/100)+parseInt(ws*15/100))*(1+zhenfa/100))+fs)*(1+(fx-fk)*2/100))+(fx-fk)*5+parseInt(smf);
document.getElementById(“zsh”).value=zsh;
document.getElementById(“zsh2”).value=Math.round(zsh+(document.getElementById(“wqsh”).value/2));
zshws= parseInt((parseInt((parseInt(parseInt(jn*15/10+30)*13/10)+parseInt((mj*35)/100)+parseInt(dj*zhxg1/100)+parseInt(dj*zhxg2/100)+parseInt(ls*xs/100)+parseInt(ws*15/100))*(1+zhenfa/100))+fs)*(1+(fx-fk)*2/100))+(fx-fk)*5+parseInt(yexing)+parseInt(smf);
document.getElementById(“zshws”).value =zshws;
document.getElementById(“zshws2”).value =Math.round(zshws+(document.getElementById(“wqsh”).value/2));
}

阎罗令技能:
人物等级:
敏捷:
自身法修等级:
对方法抗等级:
固伤灵饰加成:
固伤符石加成:
神木符:
经脉选择: 未点 阎罗 夜行
武器伤害(含灵饰+头):
索命无常加成: 0件 1件 2件 请选择 2孔 3孔 4孔 请选择 2孔 3孔 4孔
阵法选择: 请选择 雷阵 天阵
————–
非首选伤害(白天):
首选伤害(白天):
非首选伤害(晚上):
首选伤害(晚上):

set

限制解除

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梦幻固伤提升方法

1、属性

2、技能

3、乾元丹

4、法术修炼

5、装备

6、灵饰

7、符石

8、太阳石

9、法宝

10、坐骑

11、强化符

12、阵法

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